Tag: Computer Science
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Overloading (Programming)
In programming, overloading allows methods sharing the same name to operate distinctively, depending on argument types. This technique, integral in modern software development, offers flexibility and efficiency, showcasing the dynamic nature of programming practices.
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Recursion Limit
The “Recursion Limit” specifies how many times a function can call itself before triggering a system error. Established to avert infinite loops and stack overflow, it reflects the computer’s finite memory constraints. While set by default in most programming languages, it’s pivotal for ensuring program stability.
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Gall’s Law
Gall’s Law posits that effective complex systems evolve from simpler, functional predecessors. Widely applied in fields like engineering and organizational design, the principle advocates for an iterative development process that starts with basic, operational systems.
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Separation of Concerns
Separation of Concerns (SoC) is a design principle emphasizing distinct responsibilities within a system. Originating from Dijkstra’s work, it’s foundational in managing complexity across computer science, software engineering, and broader disciplines, promoting modularity, readability, and reusability.
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Decision Tree
A Decision Tree is a graphical tool used to map complex decision-making processes, showcasing different paths and their outcomes. It’s useful for handling uncertainty, risk analysis, and sequential decisions, but can be complicated or misleading if not used properly.